Friday, February 23, 2018

Psychedelic - February 23, 2018

- Top surgery coming up! Same day as Mark Hamill's star
- Gâteau de chocolat
- Scar comparisons

- A week and a half later once everyone is recovered from their injuries, the team is sent to the forward operating base, "Wild Fury"
- There have been more attacks than usual and that's not usual
- The base is acting as / protecting a supply depot with a train line about three hours away
- Commander Dawkins recommends a heavier loadout than the last mission
- Loadout is collected the team heads out.
- The base is an octagonal walled campus with a lookout tower at each corner
- N calls their contact, Lt Felix Collins, who grumpily gets the gates open for them.
- He tells them that manticores, minotaurs, and ogres, oh my.
- He calls over Sgt Gallagher. to brief us in full
- She says they come several times a day from the surrounding forest from various directions. There is no pattern to the times or direction.
- N leads & follows some minotaur tracks into the deep, dark woods.
- At some point, the tracks just disappear
- There is a hissing sound behind the team. It is a pair of manticores,
- Anders manages to launch a grenade and mess one up
- Noän throws up a bubble shield around the team
- Grim throws a fireball at the injured manticore killing it
- N calls to Wild Fury for reinforcements, but they are being attacked by ogres
- A reloads the grenade launch
- G throws a bolt of energy in the manticore's face stunning it for a few seconds
- N drops the shield and they run as far as possible while the A shots another grenade right into the thing's maw
- It explodes, and A takes some shrapnel in the armor and some chem from the poison
- N puts out the fire with ice/water magic, but there are a few smoldering bits they have to stamp out
- On the way back they run into the team coming to rescue them, N falls out from exhaustion, their shield took quite a pounding from that manticore
- They get back to the base and are met by Sgt Gallagher
- In the infirmary, Anders gets an anti-anesthetic for his face, which pretty quickly starts to get feeling back
- While A is in medical and N is resting, Grim goes to one of the watchtowers and focuses some magical energy to examine the residual tracks of the attacks, and there were some inside the base
- G's vision is now being affected because everything is basically glowing psychedelically
- They take N to the place in the base where they saw tracks, and N detects that something small (like a goblin or a knocker) has been inside the base

Friday, February 16, 2018

En flambé - February 16, 2018

- The Milo Saga. Milo has died. Long live Milo.
- Doggo with glaucoma
- More about the Boobs
- Trivia Game

- The MedEvac has left and the Team sits in the van discussing options when the van suddenly lurches backward, towards the lake
- One of the tires pops as the Iku-Turso rocks the van side to side
- Grim leans out of a window and shots it with her 9mm giving 2 Harm to the creature then ducks back into the van but the creature smashes the window on her side
- Anders has the presence of mind to maneuver the van between the creature and the lake, but the tire shreds in the process
- Noän waits a brief second for the creature to appear in front of the broken window then throws a tight fireball at it for 1 Harm
- The creature threads a tentacle through the window toward N but A throws himself between them take a slice to the chest in the process (1 Harm total)
- N grabs the tentacle with her hands and pumps pure magical heat energy into the creature's tentacle
- G does the same from a pool of their own blood, but it's enough extra energy that the creature incinerates
- Anders patches up G while N changes a tire
- They head back to the city A drives while N calls in medical assistance request for G
- Anders drives through the night and the medics are waiting as they arrive around dawn

Friday, February 2, 2018

That Will Look Terrible in the Report - February 2, 2018

- Boobs
- Apple Pie!

- The team gathers a bucket and entrails from Old Ben which they use to try to bait the large creature in the lake
- Anders tosses one large chunk into the lake, then there are large bubbles before the water stills again
- Anders tosses another piece slightly closer in, then hands the bucket to Grim putting on night vision goggles and readying his gun
- Noän readies a magic net
- Grim takes the bucket and dribbles chum at the very edge of the water then makes a trail of food onto land
- A large shape backlit by the setting sun rises behind Grim. They sense the cold behind them and start running, throwing the bucket aside.
- N throws a magic net pulling the creature out of the water and anchors it to the bank of the lake
- Anders shoots the creature for 3 Harm, but gets scraped by a clawed tentacle
- The creature starts thrashing back towards the water dragging N with it
- G loses their head and jumps the creature taking a tusk to the belly for 4 Harm
- The creature thrashes and manages to get its feet back into the water
- N tries to stand their ground tightening the net, but does manage to anchor it (9 on Act Under Pressure)
- Anders shoots some more giving the creature 3-Harm but some of the bullets ricochet beating her armor up some more
- G is laying in the dirt and observes that the monster's hide is slippery with mucus, so he could probably be dehydrated, but that would take time. He's cold, so heat would probably be a good weapon, but its weakest point is the tentacles.
- N finally manages to tighten the net enough to slow the creature to a stop and then pumps some heat into the lines of the nets, but the net explodes with a bright flash throwing N back and the monster farther forward into the lake, and it disappears from view

- N is unconscious because of energy drain
- G is Unstable
- A needs new armor

- Old Ben creaks his door open and asks if it's dead yet
- ANG must admit that it got away
- A patches up G - no longer Unstable
- OB wakes up N with something terribly stinky, then gets them some dense, dark bread spread with honey that revives them enough to get proper rations from the van
- A submits the photographs and a report, but while they are resting they hear gunfire from across the lake for a minute or two before it stops
- ANG dive into the van and start driving to the other side of the lake
- As they drive up to the Stanton homestead, the headlights illuminate a trail of blood
- G yells for Robert, and they hear a groan over by the lake
- G stays in the van, but A and N hop out and start searching for Robert. A goes one way, and N the other.
- N doesn't see any bubbles, so she approaches the water and sees Robert. N dashes over and calls for A.
- They carry him away from the water so they can't be jumped while treating his several wounds.
- He's just conscious enough to tell them that the creature took Pearl
- A tries first aid, but it doesn't go well, so N calls for a MedEvac
- A calls Commander to try to negotiate for a harpoon gun and a winch at minimum and an additional squad to help surround the lake if possible
- There is no harpoon gun, but he sends SCUBA gear (3x) and a grenade launcher and two more pairs of night vision goggles
- N forwards the report to Harrison who calls to tell them the name of the creature, an Iku-Tarso, which is Finnish.
- An hour later, the Med helicopter arrives, but Robert has passed
- The medics check the wound beneath A's field dressing and then wrap them back up
- G has a crazy idea to drop a sheep into the lake to draw the creature out again, but they're the only one who thinks it's a good idea

Friday, January 12, 2018

Up from the Depths - January 12, 2018

- Noän compiles a report on their observations on the creature and sends it to Commander Dawkins
- Anders calls in to the Commander to verbalize their findings and receives the command to stay and protect the population until the lab can analyze their report
- Anders and Grim borrow a small row boat and go out to the center of the lake to listen and see what they can - Grim tries to measure the depth of the lake with some fishing line, but it is jerked out of their hand. The boat is then attacked by something much larger than the creatures that came ashore in the night and gouges a scratch all the way through the hull. Anders has to book it to make it to shore before the boat sinks
- Pearl offers sandwiches to the trio. They are very nice sandwiches.
- After lunch, the trio go to the van to have naps so as to be refreshed to try to set a trap for the creature, but they are woken by Anders's perscom beeping.
- Harrison Bell from "the lab" has called to let them know the creature is a Grindylow, but if weak to anything, it is weak to fire
-  The trio drives around the lake and sees that Old Ben is now the only rancher who has livestock in easy view of the lake, so the party sets up on his land for the night
- Old Ben wants in on the stakeout
- Just like the previous night, we don't realize anything is happening until we're right in the middle of it.
- Noän manages to net the three grindylows who have gone for a cow.
- Anders goes to shot at the grindylows in the net when he is jumped by another who wasn't under the net making him shot the poor cow instead
- Grimsley stops filming the encounter and throws a fire ball at the netted creatures, who are singed, but it confused Old Ben who turns and unloads some buckshot at them (Grim is now bleeding with 2 harm)
- Anders manages to slice off one of the arms of the grindylow who is grappling him
- Grim dashes over and stabs the grappling grindylow in the back killing it, but gets a good
- Anders stands up and unloads a sub-machine gun into the surviving netted creatures killing them
- Old Ben is right pleased with himself until Grim and Noän remind him that he shot Grim
- Anders uses his army first aid training to patch up Grim
- The squad ties the dead cow to the van and drag it to the barn where he butches what he can from the animal (waste not want not)
- During their next watch, Noän sees a large something surface in the lake. It is mound shape, but it is too far to see any distinguishing features.
- Old Ben provides steak and eggs to the trio for breakfast in recompense for shooting Grim
-  Anders sends a report to the Commander about Noän's observations on the large creature in the lake while Noän finally sleeps
- Around noon Dawkins calls Anders for a verbal report, but he is not pleased with how long this is taking
- Anders and Grim wake Noän and plan:
- Noän will generate a magical rope like the net, and then use it and the van to try to fish the creature shallow enough for Anders to shot it with the sub-machine gun

Friday, January 5, 2018

In the Beginning - January 5, 2018

General Notes:

PersCom - Think smart watch
                - Used for local communication
                - Comm range of 50 miles
                - Data access 10 miles
                - Charge themselves with movement, solar, magic, or something unless story or excess use dictates otherwise
                - Can photograph, video & audio record also

Anders - First Lieutenant
Noän - Second Lieutenant
Grim - not in the army

IN THE BEGINNING

- Anders's PersCom beeps calling him to the armory. Grim and Noän are already waiting there as well.
- Older man walks in with silver hair and a large scar on the side of his face, Commander Dawkins, he is in charge of creating a task force to deal with outlying problems.
- Halkirk to the northwest, a small ranching village (like 20 residents), some of the cattle have gone missing. It's weird and they want a specialized team to investigate. Near a moderately sized lake. Settlement coordinator is Bonnie Hancock.
- O3 get their load outs and then pile into Anders's Humvee and head to Halkirk
- Most of the missing sheep have disappear from Robert Stanton's field, so she gives coordinates to his place. Old school looking farmhouse and large barn. All looks normal at first glance. His wife is Pearl.
- O3 examines the latest kill site. It's a bloody bit of ground with a few tufts of wool stuck in the grass nearby. N tried to examine the area around the spot, but doesn't find anything.
- The next oldest kill spot is also mostly a bloody spot, but Robert had found an ear here. G find some small footprints that are about palm-sized and look like lizard footprints.
- Robert doesn't recognize the tracks. Grim photographs them.
- There are young ruffians who live "up the road" to the "north" that Robert suspects.
- Ben Hascomb has also lost a sheep or two also. He lives to the west.
- O3 returns to the Humvee and heads to the Hascomb ranch
- Old Ben (very gray and wrinkled, wearing faded coveralls) is sitting on his porch holding a rifle. He has a dead cow. He saw the cow fall over, but by the time he got to the cow's location, there was a bloody patch and some entrails. Ground is almost muddy with blood. There are more of the curious tracks. They lead to the lake.
- Noän walks to the water's edge and touches the surface with their fingertips spreading their magically senses throughout the water. They gets a brief sense of claws, teeth, and deep cold before they fall backward onto their butt.
- Grim asks Old Ben if anyone besides Robert has lost livestock.
- Bill's land also abuts the lake, but he hasn't lost any animals yet.
- Pearl makes muttonchops for the party, but Grim has a homebrew as well
- Lt Dalgaard sets up with first watch. It is very boring right up until a sheep screams. He sees what looks like several smallish creatures tearing at the body of the animal that seems to be organizing themselves to pick the sheep up and carry it into the lake.
- There are four or five of them. They seems to be humanoid reptilians 
- Noän casts a light spell, then a small fire ball. One of the creatures takes a direct hit and catches fire.
- It starts running around setting some grass on fire before Anders shoots it dead. The rest of the creatures scurry to drag the sheep into the water.
- O3 work to put out the grass fire, but it spreads until a good bit of the pasture burns, but all but the latest sheep survive.
- They examine the little corpse. It has black bulbous eyes, mottled black skin, webbed feet and hands that also have hooked claws on the fingers, no more than 3' tall.